Projectile Motion
When an object is launched, its motion can be split into horizontal and vertical components that act independently. This clever approach lets us calculate each component separately using uniform acceleration formulas, making complex motion problems much simpler.
The horizontal component equals the initial velocity multiplied by the cosine of the launch angle (Ucosθ). Meanwhile, the vertical component equals the initial velocity multiplied by the sine of the launch angle (Usinθ). In free fall, objects experience an acceleration equal to g (gravitational acceleration).
Friction opposes an object's motion and transforms kinetic energy into heat and sound. When friction occurs in air or water, we call it drag or air resistance. Interestingly, air resistance increases as an object speeds up, which explains why skydivers don't accelerate indefinitely.
Real-world application: When a skydiver jumps from a plane, they initially accelerate because their weight exceeds air resistance. As their speed increases, so does the air resistance until the forces balance, resulting in terminal velocity - a constant speed with no further acceleration.
Air resistance affects both horizontal and vertical motion components of projectiles. This is why real projectiles travel shorter distances than theoretical calculations (which often ignore air resistance) would suggest.