The Cooper and Mackie criminal psychology studyexamined the effects... Show more
Cooper and Mackie Criminal Psychology Study: Video Games and Aggression in Kids

Cooper and Mackie Study: Effects of Video Games on Aggression in Children
The Cooper and Mackie criminal psychology study investigated the effects of violent video games on children's behavior, specifically focusing on aggression. This page summarizes the methodology, results, and conclusions of the experiment.
Methodology
The study employed a laboratory experiment with an independent measures design. The independent variable was the game played or watched, while the dependent variable was the level of aggression. Participants were allocated to one of three conditions:
- Missile Command (aggressive game)
- Pacman
- Star Wars and Tron paper games (control)
Highlight: The experiment used counterbalancing to avoid confounding variables by having participants swap rooms.
Sample
The study included 84 children aged 4-11 from New Jersey, USA. Parental consent was obtained, and participants were paired with same-age, same-sex partners.
Vocabulary: Counterbalancing - A technique used in experimental design to control for order effects by changing the order of conditions for different groups of participants.
Procedure
- Participants played or watched their assigned game for 10 minutes.
- They completed a questionnaire rating their experience.
- Participants were then placed in either a playroom or a test room.
- In the playroom, a covert experimenter observed which toys the children played with and for how long.
- In the test room, participants were asked to demonstrate how they would punish a bad child and reward a good child.
Example: The playroom contained various toys, including a "warrior" toy (aggressive), a basketball set (active), and building blocks (quiet).
Results
The study found that:
- 61% of participants had a video game console at home, with boys having more than girls.
- Boys enjoyed Missile Command more than girls.
- Aggressive games influenced more aggression in girls.
- No link was found between interpersonal aggression and aggressive games.
Definition: Interpersonal aggression - In this study, it was measured by the length of time a participant pressed a buzzer to punish a hypothetical "bad child."
Conclusions
The researchers concluded that social learning can cause aggression via aggressive games. This supports the social learning theory of aggression, which suggests that children learn aggressive behaviors by observing and imitating others, including characters in video games.
Quote: "There will be a difference in aggression depending on the game played."
This study contributes to the ongoing debate about the negative effects of video games on child development and provides insights into the potential impact of video games on children's behavior.
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Cooper and Mackie Criminal Psychology Study: Video Games and Aggression in Kids
The Cooper and Mackie criminal psychology study examined the effects of video games on aggression in children. This research investigated whether social learning and aggression in boys and girlscould be influenced by exposure to aggressive video games. The study... Show more

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Cooper and Mackie Study: Effects of Video Games on Aggression in Children
The Cooper and Mackie criminal psychology study investigated the effects of violent video games on children's behavior, specifically focusing on aggression. This page summarizes the methodology, results, and conclusions of the experiment.
Methodology
The study employed a laboratory experiment with an independent measures design. The independent variable was the game played or watched, while the dependent variable was the level of aggression. Participants were allocated to one of three conditions:
- Missile Command (aggressive game)
- Pacman
- Star Wars and Tron paper games (control)
Highlight: The experiment used counterbalancing to avoid confounding variables by having participants swap rooms.
Sample
The study included 84 children aged 4-11 from New Jersey, USA. Parental consent was obtained, and participants were paired with same-age, same-sex partners.
Vocabulary: Counterbalancing - A technique used in experimental design to control for order effects by changing the order of conditions for different groups of participants.
Procedure
- Participants played or watched their assigned game for 10 minutes.
- They completed a questionnaire rating their experience.
- Participants were then placed in either a playroom or a test room.
- In the playroom, a covert experimenter observed which toys the children played with and for how long.
- In the test room, participants were asked to demonstrate how they would punish a bad child and reward a good child.
Example: The playroom contained various toys, including a "warrior" toy (aggressive), a basketball set (active), and building blocks (quiet).
Results
The study found that:
- 61% of participants had a video game console at home, with boys having more than girls.
- Boys enjoyed Missile Command more than girls.
- Aggressive games influenced more aggression in girls.
- No link was found between interpersonal aggression and aggressive games.
Definition: Interpersonal aggression - In this study, it was measured by the length of time a participant pressed a buzzer to punish a hypothetical "bad child."
Conclusions
The researchers concluded that social learning can cause aggression via aggressive games. This supports the social learning theory of aggression, which suggests that children learn aggressive behaviors by observing and imitating others, including characters in video games.
Quote: "There will be a difference in aggression depending on the game played."
This study contributes to the ongoing debate about the negative effects of video games on child development and provides insights into the potential impact of video games on children's behavior.
We thought you’d never ask...
What is the Knowunity AI companion?
Our AI Companion is a student-focused AI tool that offers more than just answers. Built on millions of Knowunity resources, it provides relevant information, personalised study plans, quizzes, and content directly in the chat, adapting to your individual learning journey.
Where can I download the Knowunity app?
You can download the app from Google Play Store and Apple App Store.
Is Knowunity really free of charge?
That's right! Enjoy free access to study content, connect with fellow students, and get instant help – all at your fingertips.
Most popular content: Experiment
1Most popular content in Psychology
9Most popular content
9Can't find what you're looking for? Explore other subjects.
Students love us — and so will you.
The app is very easy to use and well designed. I have found everything I was looking for so far and have been able to learn a lot from the presentations! I will definitely use the app for a class assignment! And of course it also helps a lot as an inspiration.
This app is really great. There are so many study notes and help [...]. My problem subject is French, for example, and the app has so many options for help. Thanks to this app, I have improved my French. I would recommend it to anyone.
Wow, I am really amazed. I just tried the app because I've seen it advertised many times and was absolutely stunned. This app is THE HELP you want for school and above all, it offers so many things, such as workouts and fact sheets, which have been VERY helpful to me personally.