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Fun with Distance-Time Graphs: Learn Speed and Velocity for Class 9 and GCSE

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Fun with Distance-Time Graphs: Learn Speed and Velocity for Class 9 and GCSE
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@gvvdness

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Calculating speed using distance-time graphs is a key skill in physics. This guide covers the difference between speed and velocity vector scalar quantities, as well as typical values for walking running cycling speeds. Distance, displacement, speed and velocity are fundamental concepts for understanding motion.

• Distance is how far an object travels, while displacement includes direction
• Speed is a scalar quantity, while velocity is a vector including direction
• Typical speeds: walking 1.5 m/s, running 3 m/s, cycling 6 m/s
• Distance-time graphs can be used to calculate speed and acceleration
• Velocity-time graphs show acceleration and allow calculating displacement

19/02/2023

569

4.5.6.1.1 Distance and displacement
Content
Distance is fornect moves Distance does not involve
Displacement includes both the distance an o

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Velocity and Acceleration

This section delves deeper into the concepts of velocity and acceleration.

Definition: Velocity is an object's speed in a given direction. It is a vector quantity.

Students should be able to explain the distinction between vector and scalar quantities as they apply to displacement, distance, velocity, and speed.

Example: An object moving in a circle has constant speed but changing velocity, as the direction is constantly changing.

The concept of acceleration is introduced:

Definition: Acceleration is the rate of change of velocity over time.

The equation for acceleration is:

a = Δv / t

where a is acceleration in meters per second squared (m/s²), Δv is change in velocity in meters per second (m/s), and t is time in seconds (s).

Highlight: An object that slows down is decelerating.

Students should be able to estimate the magnitude of everyday accelerations.

Velocity-Time Graphs and Further Calculations

This section covers the interpretation and use of velocity-time graphs.

The acceleration of an object can be calculated from the gradient of a velocity-time graph. The distance traveled (or displacement) can be calculated from the area under a velocity-time graph.

Students should be able to:

  1. Draw velocity-time graphs from measurements
  2. Interpret lines and slopes to determine acceleration
  3. Interpret enclosed areas in velocity-time graphs to determine distance traveled
  4. Measure the area under a velocity-time graph by counting squares when appropriate

An important equation for uniform acceleration is introduced:

v² - u² = 2as

where v is final velocity (m/s), u is initial velocity (m/s), a is acceleration (m/s²), and s is distance (m).

Highlight: Near Earth's surface, any object falling freely under gravity has an acceleration of about 9.8 m/s².

The concept of terminal velocity is briefly mentioned, where an object falling through a fluid eventually reaches a constant speed due to the balance of forces.

4.5.6.1.1 Distance and displacement
Content
Distance is fornect moves Distance does not involve
Displacement includes both the distance an o

View

Distance, Displacement, Speed and Velocity

This section introduces fundamental concepts in motion and kinematics.

Definition: Distance is how far an object moves, while displacement includes both distance and direction in a straight line.

Highlight: Speed is a scalar quantity (magnitude only), while velocity is a vector quantity (magnitude and direction).

Students should be able to express displacement in terms of both distance and direction, and calculate ratios between them. The speed of a moving object is not always constant. Factors like terrain and age can affect how fast a person walks, runs or cycles.

Example: If you travel 5m north and then 5m south, your displacement is 0m but your total distance traveled is 10m.

Vocabulary: Scalar quantities have only magnitude, while vector quantities have both magnitude and direction.

Typical speeds for various modes of transportation are provided:

  • Walking: 1.5 m/s
  • Running: 3 m/s
  • Cycling: 6 m/s
  • Car: 25 m/s
  • Train: 30 m/s
  • Plane: 250 m/s

The speed of sound in air is typically around 330 m/s, but can vary based on atmospheric conditions.

Distance-Time Graphs and Speed Calculations

This section focuses on representing motion graphically and calculating speed.

Definition: A distance-time graph represents the distance traveled by an object over time.

The speed of an object can be calculated from the gradient of its distance-time graph. For non-uniform motion, students should be able to calculate average speed.

Highlight: For accelerating objects, instantaneous speed can be determined by drawing a tangent to the distance-time graph at a specific point and measuring its gradient.

Students should be able to:

  1. Draw distance-time graphs from measurements
  2. Interpret lines and slopes of distance-time graphs
  3. Translate information between graphical and numerical form
  4. Determine speed from a distance-time graph

The fundamental equation relating distance, speed, and time is:

distance = speed × time

or in symbolic form:

d = v × t

where d is distance in meters (m), v is speed in meters per second (m/s), and t is time in seconds (s).

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Fun with Distance-Time Graphs: Learn Speed and Velocity for Class 9 and GCSE

user profile picture

goodness

@gvvdness

·

14 Followers

Follow

Calculating speed using distance-time graphs is a key skill in physics. This guide covers the difference between speed and velocity vector scalar quantities, as well as typical values for walking running cycling speeds. Distance, displacement, speed and velocity are fundamental concepts for understanding motion.

• Distance is how far an object travels, while displacement includes direction
• Speed is a scalar quantity, while velocity is a vector including direction
• Typical speeds: walking 1.5 m/s, running 3 m/s, cycling 6 m/s
• Distance-time graphs can be used to calculate speed and acceleration
• Velocity-time graphs show acceleration and allow calculating displacement

19/02/2023

569

 

Physics

25

4.5.6.1.1 Distance and displacement
Content
Distance is fornect moves Distance does not involve
Displacement includes both the distance an o

Velocity and Acceleration

This section delves deeper into the concepts of velocity and acceleration.

Definition: Velocity is an object's speed in a given direction. It is a vector quantity.

Students should be able to explain the distinction between vector and scalar quantities as they apply to displacement, distance, velocity, and speed.

Example: An object moving in a circle has constant speed but changing velocity, as the direction is constantly changing.

The concept of acceleration is introduced:

Definition: Acceleration is the rate of change of velocity over time.

The equation for acceleration is:

a = Δv / t

where a is acceleration in meters per second squared (m/s²), Δv is change in velocity in meters per second (m/s), and t is time in seconds (s).

Highlight: An object that slows down is decelerating.

Students should be able to estimate the magnitude of everyday accelerations.

Velocity-Time Graphs and Further Calculations

This section covers the interpretation and use of velocity-time graphs.

The acceleration of an object can be calculated from the gradient of a velocity-time graph. The distance traveled (or displacement) can be calculated from the area under a velocity-time graph.

Students should be able to:

  1. Draw velocity-time graphs from measurements
  2. Interpret lines and slopes to determine acceleration
  3. Interpret enclosed areas in velocity-time graphs to determine distance traveled
  4. Measure the area under a velocity-time graph by counting squares when appropriate

An important equation for uniform acceleration is introduced:

v² - u² = 2as

where v is final velocity (m/s), u is initial velocity (m/s), a is acceleration (m/s²), and s is distance (m).

Highlight: Near Earth's surface, any object falling freely under gravity has an acceleration of about 9.8 m/s².

The concept of terminal velocity is briefly mentioned, where an object falling through a fluid eventually reaches a constant speed due to the balance of forces.

4.5.6.1.1 Distance and displacement
Content
Distance is fornect moves Distance does not involve
Displacement includes both the distance an o

Distance, Displacement, Speed and Velocity

This section introduces fundamental concepts in motion and kinematics.

Definition: Distance is how far an object moves, while displacement includes both distance and direction in a straight line.

Highlight: Speed is a scalar quantity (magnitude only), while velocity is a vector quantity (magnitude and direction).

Students should be able to express displacement in terms of both distance and direction, and calculate ratios between them. The speed of a moving object is not always constant. Factors like terrain and age can affect how fast a person walks, runs or cycles.

Example: If you travel 5m north and then 5m south, your displacement is 0m but your total distance traveled is 10m.

Vocabulary: Scalar quantities have only magnitude, while vector quantities have both magnitude and direction.

Typical speeds for various modes of transportation are provided:

  • Walking: 1.5 m/s
  • Running: 3 m/s
  • Cycling: 6 m/s
  • Car: 25 m/s
  • Train: 30 m/s
  • Plane: 250 m/s

The speed of sound in air is typically around 330 m/s, but can vary based on atmospheric conditions.

Distance-Time Graphs and Speed Calculations

This section focuses on representing motion graphically and calculating speed.

Definition: A distance-time graph represents the distance traveled by an object over time.

The speed of an object can be calculated from the gradient of its distance-time graph. For non-uniform motion, students should be able to calculate average speed.

Highlight: For accelerating objects, instantaneous speed can be determined by drawing a tangent to the distance-time graph at a specific point and measuring its gradient.

Students should be able to:

  1. Draw distance-time graphs from measurements
  2. Interpret lines and slopes of distance-time graphs
  3. Translate information between graphical and numerical form
  4. Determine speed from a distance-time graph

The fundamental equation relating distance, speed, and time is:

distance = speed × time

or in symbolic form:

d = v × t

where d is distance in meters (m), v is speed in meters per second (m/s), and t is time in seconds (s).

Can't find what you're looking for? Explore other subjects.

Knowunity is the #1 education app in five European countries

Knowunity has been named a featured story on Apple and has regularly topped the app store charts in the education category in Germany, Italy, Poland, Switzerland, and the United Kingdom. Join Knowunity today and help millions of students around the world.

Ranked #1 Education App

Download in

Google Play

Download in

App Store

Knowunity is the #1 education app in five European countries

4.9+

Average app rating

15 M

Pupils love Knowunity

#1

In education app charts in 12 countries

950 K+

Students have uploaded notes

Still not convinced? See what other students are saying...

iOS User

I love this app so much, I also use it daily. I recommend Knowunity to everyone!!! I went from a D to an A with it :D

Philip, iOS User

The app is very simple and well designed. So far I have always found everything I was looking for :D

Lena, iOS user

I love this app ❤️ I actually use it every time I study.