Elihu Katz's Uses & Gratifications Theory
Elihu Katz, along with Jay Blumler and Michael Gurevitch, developed the Uses and Gratifications Theory in the 1970s. This theory focuses on why and how people actively seek out specific media to satisfy particular needs.
Definition: Elihu Katz's Uses & Gratifications Theory proposes that audiences actively use media to fulfill specific needs or obtain gratifications.
The theory identifies five key needs that media fulfills for audiences:
- Information and Education: The need to learn about the world around them.
- Personal Identity: The need to identify with characters and situations to learn about themselves.
- Entertainment: The need for enjoyment and diversion through well-constructed texts.
- Social Interaction: The need for media as a basis for conversation and social engagement.
- Escape: The need to temporarily forget about daily problems and immerse in other worlds.
Example: A person might watch a documentary to learn about a historical event (Information), a reality show to compare their life to others (Personal Identity), a comedy for laughs (Entertainment), a popular series to discuss with friends (Social Interaction), or a fantasy film to escape from reality (Escape).
Highlight: For Eduqas Media Studies GCSE and A Level students, this theory is crucial for understanding audience motivations and how media producers cater to these needs.
Vocabulary: Gratification - pleasure or satisfaction derived from something.
This theory is particularly useful in analyzing audience behavior, media consumption patterns, and the effectiveness of different media formats in satisfying audience needs.