2D Motion Visualization
Understanding motion in 2D means tracking both x and y coordinates as they change over time. Think of it like plotting a character's movement across a game map - you need both horizontal and vertical positions to know exactly where they are.
The position vector r = (x(t), y(t)) gives you coordinates at any time t. In the example, r = t2,t−1 traces out a curved path as t goes from 0 to 4. You can literally plot this on a graph to see the particle's journey!
Velocity vectors act like tangent lines to the path, showing the direction of movement at each instant. When t = 3, v = (6, -1), and when t = 4, v = (8, -1). Notice how these vectors point along the curve's direction at those specific moments.
The acceleration vector a = (2, 0) stays constant throughout this motion, always pointing horizontally to the right. This constant rightward acceleration gradually curves the particle's path, even though it starts moving diagonally.
Visual Learning: Try sketching the path and drawing velocity vectors at different points - you'll see how they're always tangent to the curve!