Motion: Speed, Velocity and Acceleration
Distance and speed are scalars (no direction needed), but displacement and velocity are vectors (direction matters). You could run 100m around a track but end up with zero displacement if you finish where you started!
Use s = vt to calculate distance, speed or time. Remember these typical speeds: walking 1.5m/s, cycling 6m/s, cars 25m/s, and planes 250m/s.
Acceleration is how quickly velocity changes, and it's also a vector. Objects rarely travel at constant speed, so most calculations give you average values over a time period.
Real World: At a roundabout, cars maintain constant speed but have changing velocity because they're constantly changing direction!